Game Life

Crowdsourcing: A Definition

  • I like to use two definitions for crowdsourcing:

    The White Paper Version: Crowdsourcing is the act of taking a job traditionally performed by a designated agent (usually an employee) and outsourcing it to an undefined, generally large group of people in the form of an open call.

    The Soundbyte Version: The application of Open Source principles to fields outside of software.

Crowdsourcing in the News

  • March 25, 2007: New York Times and NPR's On the Media
    Another twofer: First, in yesterday's Times Jason Pontin takes a first-hand look at Mechanical Turk, ChaCha.com and Jeff Bezos' notion of "artificial artifical intelligence." His experience is less than satisfactory, and a reminder that not everything should be crowdsourced.

    My favorite NPR show, On the Media, interviews TPM Muckraker's Paul Kiel about the site's recent experiment in crowdsourcing. Muckraker asked its readers to parse the 3,000 emails pertaining to the firing of federal prosecutors that Dept. of Justice released last week. Within hours Muckraker readers were ferreting out compromising passages, some of which led to news leads for MSM pubs, further evidence that the crowd has a promising future in performing investigative functions. Shady politicians (is that phrase redundant?) beware.
  • March 19, 2007: New York Times and Detroit Free Press
    Today's a twofer: The New York Times' David Carr writes about Assignment Zero in his column, "The Media Equation." I edited David a few times at the now defunct Inside.com (It shined brightly but briefly). If memory serves, he could recall obscure circulation figures on certain newspapers and magazines from memory. No mean media critic, in other words. So I was elated to see him give Assignment Zero a cautiously optimistic treatment.

    Crowdsourcing also made the Detroit Free Press today, where religion writer David Crumm writes about how theologians and pastors are using the model to let their congregations "shape a church's worship and programs." I haven't followed the crowdsourcing in religion angle as much as I'd like, and this is a great introduction to the subject.
  • March 16, 2007: Radio: WNYC - Crowdsourcing and Music
    Does user-generated content threaten the recording industry? That presumes there's still a recording industry to speak of. I'm kidding—kinda. But CD sales get more and more anemic and companies building businesses out of unknown bands—call it music by the crowd—look more and more interesting (and viable) all the time. Yesterday I was on one of my favorite WNYC shows, "Soundcheck" discussing all this and more. Stream or download the show here. You can listen to my segment alone (it runs about 20 minutes), but I recommend you listen to the opening segment on the bizarre-but-intriguing midomi.com. Midomi is a social networking site that allows you to search for music by singing a few bars into a microphone connected to your computer. Soundcheck brought in a trained opera singer to put Midomi's software to the test, with humorous results. American Idol-meets-Myspace-meets-iTunes-meets-voice-recognition-software. That's some mash-up. What will those Stanford smarties dream up next?
Powered by TypePad

March 08, 2007

Faces in the Crowd: Brett Snider

The recent trend toward crowdsourced advertising reached new heights during this year's Super Bowl.  Five finalists were selected in Doritos’ Crash the Super Bowl contest, with some of those ads actually debuting during the game. As it turns out, one of the winning production teams wasn't new to crowdsourcing. Bill Federighi and Brett Snider had also created a winning ad for the Converse Gallery campaign, which makes Federighi and Snider what you might call Serial Crowdsourcees, something of an anomaly in the nascent field of crowdsource studies.

Daren Brabham, a new contributor to this blog, contacted Federighi and Snider for an installment to our Faces in the Crowd interview series. Brett Snider replied on behalf of the both of them, and his responses speak (in some very colorful phrasing, no less) to some of the previous discussions that have happened on this blog regarding crowdsourcing. From here, I turn the blog over to Daren and Brett:

Daren: Tell us a bit about your background?

Brett: I am from Des Moines, Iowa. After I graduated high school I went to a year of community college in Iowa and moved to L.A. when I was 19 to attend film school. I went to a school called Columbia College Hollywood (CCH) in Tarzana that nobody has ever heard of. That’s where I met Bill. I’m 25 years old and my skills are likened to that of an elk.  Bill grew up in Chicago and is 25 years old.  After he switched from Indiana University to Loyola University, he finally moved to Los Angeles and ended up at CCH, where we met.  All CCH really provided us was an opportunity to use equipment.

What crowdsourced work have you done in the past?  Tell us about the contests you’ve entered and what kind of work you submitted to them.

Our first user-generated spot was for a Converse contest. We were one of the winners and our spot played on television for a month or so. About a year later we heard about the Doritos contest and it seemed like it would get a lot of attention so we had to enter. We came up with two concepts and submitted them under separate names to help our chances of winning.

Do you consider yourself an amateur or a professional or somewhere in between?

So far we are amateurs but we’re trying to change that.  I appreciate the people that call us professionals, even if it’s not with the best intentions.  We’re doing whatever it takes to get some recognition.  We produce the spots ourselves and with our own money which makes us amateurs.  Suggesting that someone with formal training is a professional is mind-numbingly ignorant. To see an example of this go to any film school’s end-of-the-semester film festival.

Rest of the Q&A continued after the jump ...

Continue reading "Faces in the Crowd: Brett Snider" »

February 07, 2007

Superbowl Wrap-Up Continued

You'd think I would have discovered this sooner: crowdsourcing content for crowdsourcing.com. Less than 12 hours after I asked my readers to dig up the vocational backgrounds of the four runners-up in the Doritos "Crash the Superbowl" contest, one reader Daren C. Brabham had completed the assignment (Full Disclosure: I was in email correspondence with him and suggested he give it a shot).

The point was to determine whether such ad creative crowdsourcing efforts were truly exhibiting the work of talented amateurs, or merely undiscovered professionals. Here's what Daren came up with, in a slightly edited form. He raises some excellent questions that I'm going to wrestle with tomorrow in a follow-up.

 

"Check Out Girl" by Kristin C. Dehnert — Dehnert appears to have had a considerable amount of experience in the film industry. She has blogged about her experience in the Doritos contest. The blog has more biographical information. She appears to have worked as a location manager on a number of productions, and a short film of hers won several awards at several smaller film fests. She doesn't appear to have done anything this "big" before her success with Doritos. I guess she is a good example of why if we're going to analyze the demographics and skill sets of the crowd, we'll need to explicate our categories a bit: What is an amateur, what is a professional, etc.? Is this category determined by how much formal training you have, how much tinkering and self-guided learning you do, how much success you've actually had in getting paid for those skills, or what?

"Duct Tape" by Joe Herbert — Joe Herbert, of the Herbert Brothers, is a Web designer, and his brother Dave runs a sports complex. I think Herbert could easily be called an amateur, but again I would urge clarification of the categories. Here is a biography on the Herbert Bros. and a bit of their reflection on the Doritos experience. 

"Chip Lover's Dream" by Jared Cicon - Cicon is a wedding photographer. Again, this calls for clarification between amateur and professional. If he is a photographer by trade, he has the skill set to know how to capture life through a lens. Yet, he's apparently not experienced with video, and he had never done anything like the Doritos gig before. So is he an amateur, a professional, or something in between? An article on Cicon.

"Mousetrap" by Billy Federighi - This one was my personal favorite of all the Doritos commercials, and doing some Web scouring to learn more about Federighi turned up something interesting: he's been in the crowd before. Apparently he has had previous success in responding to Converse's crowdsourcing venture, and now he has found success with Dorito's take on the model.

By all accounts, though, it might be easy to call this student filmmaker an amateur, but if he's had success with crowdsourced advertising before, does this make him a professional, or just a veteran amateur? What happens when people in the crowd begin to find repeat success with their ideas? When their ideas rise to the top on more than one occasion, will they receive offers to produce commercials for big companies in more of a mainstream way? Will they forever stay true to the crowdsourcing model and become elite faces in the crowd? We don't call even the best batters in the church softball league professionals, but we certainly can recognize their ability to consistently hit homeruns.

In other news, the college students who won the Chevy crowdsourced ad campaign appear to be amateurs in a pretty pure sense of the word, too. Perhaps we should start finding out how many of the crowdmembers who have their designs picked by Threadless are professional, highly trained graphic designers and how many are people who take their doodles and make them more polished. Can we get that information from Threadless, iStockphoto, and some of the other cases, Jeff?

November 30, 2006

A Message Brought to You By The Crowd

I've always believed that the field of advertising is especially fertile ground for crowdsourcing applications: the formats (short video snippets, one-page images, etc.) often lend themselves to amateur efforts and in many cases consumers have a much better sense of how to improve a brand's appeal than do Madison Ave executives. It goes without saying that I'm hardly the only one making this observation. Advertising was one of the first fields to put the crowd to work, and as such the models are reaching a degree of maturity we're not seeing in other fields. Advertising has received short shrift in this blog, an oversight I hope to correct starting now. Fair warning: Today's post runs long (which will hopefully compensate somewhat for my extended Thanksgiving break!)

The genesis of the term crowdsourcing lies in a discussion my editor Mark Robinson and I had about the Converse "Gallery" campaign, which now occupies a sort of mythic status as the grand-daddy of consumer-generated ad campaigns. Way back in the bygone age of August 2004, Converse gave its ad agency, Butler, Shine, Stern and Partners, a difficult task: reinvent the iconic Chuck Taylor brand. BSS&P responded by placing ads in alternative weeklies soliciting 24-second spots from budding filmmakers and anyone else capable of wielding a camcorder. The shorts had to somehow convey a passion for Chuck Taylors, but that was it. You didn't even have to to show the shoe. Within three weeks the company had received 750 submissions, a number that has since climbed into the thousands. The best have run on TV, which has driven further interest in the campaign. While Converse won't comment on sales, it's parent company Nike experienced a 25 percent increase in sales in that financial quarter, a rise due in large part to the success of the Gallery campaign.

Apres Chuck, les Deluge
Never ones to scorn a ride on the bandwagon, advertisers didn't take long to mimic the Converse campaign. Companies from Sony to MasterCard to Toyota to Geico (the list goes on and on) have since solicited content, ideas and even final creative from users, and by April of this year even so conservative a brand as Chevrolet got in the action, asking consumers to create mash-ups about the Chevy Tahoe using provided video clips and music. The most popular of the resulting videos subverted the intent of the campaign, characterizing the Tahoe as a gas guzzling leviathan responsible for global warming, the quagmire in Iraq and highway fatalities. Oops. "At first, everyone assumed it was just another case of a big corporation not 'getting it,'" writes Wired writer Frank Rose in an article about the Tahoe campaign in this month's Wired. But gradually, the marketing community (and Tahoe's detractors) realized despite the viral backlash, the campaign was an unequivocal smash, driving vast amounts of traffic to Chevy's site and putting Tahoe on the lips of a whole new class of consumer. The new Tahoe started outselling it's counterpart at Ford – the Explorer – by a margin of 2 to 1.

Now the trend continues to gain momentum. Frito-Lay is bypassing its agency to solicit user-generated spots through Yahoo. The winning entry will debut during the Super Bowl. If there were any doubt before, user-generated advertising has arrived. Fast Company has even predicted "agency executive" to be among six jobs that won't exist in 2016. (This is overhyped hooey – creatives will simply have to exercise a different set of skills – but more on that some other time.)

Yet while an increasing number of clients are now utilizing crowd contributions in their branding efforts, very few agencies or start-ups have built a broad crowdsourcing application to use across the board. In other words, it's still being used on an ad hoc basis. I predict that's soon to change, and here are the harbingers:

• British ad firm TBWA/London's November debut of TBWA/Lab, or what it calls "The Big What Adventure." Professionals within the agency post various projects they're working on to get feedback and ideas from the user. Anyone can submit, and if TBWA uses an idea they'll pay for the privilege. (They'll also keep all the relevant intellectual property, but that's neither surprising nor unfair.) Here's why this is significant: TBWA is one of the largest global ad agencies. A small move by a big player has more serious implications than a big move by a small player (see below), if for no other reason than reach. Secondly, what TBWA/London has done is build a pipe through which ideas, videos and creative of all kinds can flow. It's not dependent on a single client's need. Additional analysis by one of my favorite advertising blogs, The Fruits of Imagination.

• The launch of Holotof, "the creative department of the new millennium." Started by Robby Ralston, a longtime agency veteran in Lima, Peru, Holotof has a network of 900 advertising professionals who will take piecework that clients post on Holotof's site. A few days ago Holotof posted its first pitch, worth $600 USD for whoever comes up with the best idea. (I might have recommended a bid system, a la Rent-a-Coder, but Robby has surely put a great deal of thought into the pricing structure.) How does Holotof work? Here's a lovely graph to answer the question (leave it to an ad creative to make great visuals):
Holotof_1




Right now Holotof has one client offering $600 prize for ideas. Okay, so Holotof has a way to go before proving their model is the right one. But I like it a lot. It avoids the mistake I think a similar, and much older, crowd-agency called Adcandy has made including professionals in their network. I think the T-Shirt company Threadless (which I turn to again and again as a highly effective crowdsourcing model) shows that "best practice" in this regard is combined of a hybrid of professionals and amateurs. At any rate, I look forward to following the trend in the advertising field in general, and particularly the kind of experiment in which Holotof and TBWA/London are engaged.

My Photo

The Rise of Crowdsourcing

  • Read the original article about crowdsourcing, published in the June, 2006 issue of Wired Magazine.