Game Life

About Me

Crowdsourcing: A Definition

  • I like to use two definitions for crowdsourcing:

    The White Paper Version: Crowdsourcing is the act of taking a job traditionally performed by a designated agent (usually an employee) and outsourcing it to an undefined, generally large group of people in the form of an open call.

    The Soundbyte Version: The application of Open Source principles to fields outside of software.

Crowdsourcing in the News

  • July 27, 2008: The Washington Post
    While I was on vacation The Post's Jane Black dropped a line to ask me what I thought about crowdsourcing in restaurants. Naturally, I replied that I don't think about crowdsourcing in restaurants. In fact, I'm always asked when crowdsourcing doesn't work, and I've tended to use just such retail examples as this. After all, do you really want the crowd making your tofu chili? This sure shows my lack of imagination. Turns out that a few entrepreneurial restaurateurs are doing just this. Black's piece made A1 in yesterday's paper.
  • March 25, 2007: New York Times and NPR's On the Media
    Another twofer: First, in yesterday's Times Jason Pontin takes a first-hand look at Mechanical Turk, ChaCha.com and Jeff Bezos' notion of "artificial artifical intelligence." His experience is less than satisfactory, and a reminder that not everything should be crowdsourced.

    My favorite NPR show, On the Media, interviews TPM Muckraker's Paul Kiel about the site's recent experiment in crowdsourcing. Muckraker asked its readers to parse the 3,000 emails pertaining to the firing of federal prosecutors that Dept. of Justice released last week. Within hours Muckraker readers were ferreting out compromising passages, some of which led to news leads for MSM pubs, further evidence that the crowd has a promising future in performing investigative functions. Shady politicians (is that phrase redundant?) beware.
  • March 19, 2007: New York Times and Detroit Free Press
    Today's a twofer: The New York Times' David Carr writes about Assignment Zero in his column, "The Media Equation." I edited David a few times at the now defunct Inside.com (It shined brightly but briefly). If memory serves, he could recall obscure circulation figures on certain newspapers and magazines from memory. No mean media critic, in other words. So I was elated to see him give Assignment Zero a cautiously optimistic treatment.

    Crowdsourcing also made the Detroit Free Press today, where religion writer David Crumm writes about how theologians and pastors are using the model to let their congregations "shape a church's worship and programs." I haven't followed the crowdsourcing in religion angle as much as I'd like, and this is a great introduction to the subject.
  • March 16, 2007: Radio: WNYC - Crowdsourcing and Music
    Does user-generated content threaten the recording industry? That presumes there's still a recording industry to speak of. I'm kidding—kinda. But CD sales get more and more anemic and companies building businesses out of unknown bands—call it music by the crowd—look more and more interesting (and viable) all the time. Yesterday I was on one of my favorite WNYC shows, "Soundcheck" discussing all this and more. Stream or download the show here. You can listen to my segment alone (it runs about 20 minutes), but I recommend you listen to the opening segment on the bizarre-but-intriguing midomi.com. Midomi is a social networking site that allows you to search for music by singing a few bars into a microphone connected to your computer. Soundcheck brought in a trained opera singer to put Midomi's software to the test, with humorous results. American Idol-meets-Myspace-meets-iTunes-meets-voice-recognition-software. That's some mash-up. What will those Stanford smarties dream up next?
Powered by TypePad

« Customer-Made: the Site | Main | Neo Neologisms »

June 15, 2006

Pure, Unadulterated (and Scalable) Crowdsourcing

I’ve been wanting to give a more in-depth treatment to the T-Shirt company Threadless.com ever since I first encountered them in the course of researching my Wired article on crowdsourcing. Threadless didn’t quite fit within the original parameters of how we were defining crowdsourcing at the time, but under my expanded definition they comprise an almost pure expression of the model. For those of you who aren't part of Generation C, or spending your free time cruising Myspace, Threadless is a perpetual, online T-Shirt design competition. Artists submit their designs; users vote on them; the highest-rated designs are printed and sold back to the community. Simple. Brilliant. Most importantly: Ridiculously cost-effective. When I talked to him this morning, Threadless Creative Director Jeffrey Kalmikoff told me the company is selling 60,000 T-Shirts a month, has a profit margin of 35 percent and is on track to gross $18 million in 2006. This, for a company with fewer than 20 employees. Crowdsourcing can be very good business indeed.

I have two excuses to look more deeply at Threadless’ model today. The first is provided by a post on (Wired editor-in-chief) Chris Anderson’s Long Tail blog on scalability. The general thesis, which fits neatly into his broader ideas on the Long Tail, is that digital businesses can serve niche-markets as easily as they serve mass-markets. Chris rightly points out that crowdsourcing has the potential to be a crucial factor in a company’s ability to do so. I thought it would be interesting to examine Threadless in this regard: Because it “employs”  a workforce of thousands, the cost of procuring additional creative is nominal (winning designers receive $2000, and sacrifice all rights to their design in the process). Over roughly five years Threadless has acquired 500 designs on their virtual shelf, about 15 percent of which have been reprinted in response to demand within Threadless' 350,000-strong user community.

Here's where it gets interesting: Threadless has a bulk deal with their printer, which means that it doesn't pay a premium for small print orders. The per-unit cost of producing 15 shirts is the same as 1,500. They could theoretically create a significant business servicing those 15 customers that really want to bring the "cowmouflage" design out of retirement. However, according to Kalmikoff, Threadless only prints orders of 1,200 as a matter of principle: "The whole point is that the community" – as a whole – "determines what's sold." On one hand, it's just this aspect of Threadless' model that makes them such a pure example of crowdsourcing: They're not just generating their core product via crowd labor, but they're using the crowd to determine what product lines are sold, a la Rule 5 from my article. Admirable in democratic principle and elegant in execution, it also raises the specter of the tyranny of the crowd. (Ever notice how many pages of dumb pet tricks and scantily-clad teens one must wade through on YouTube's most popular section to find a watchable video?) And it also illustrates how crowdsourcing can work against Long Tail business models.

On the other side of the scalability question, the company has turned down offers from Target and Urban Outfitters that would have resulted in instant growth for the company. "We decided we were already infinitely scalable," says Kalmikoff, who notes that 99 percent of their sales are through their Web site. "We didn't need a brick-and-mortar presence."  And they didn't. If their current rate of growth continues, their '06 revenues will represent a 300 percent growth over those from last year.

 

My second excuse for writing about Threadless is to clarify the ways in which "the crowd" effectively segments into more specialized aggregations of people depending on the crowdsourcing application. Yesterday I taped an interview for the nationally syndicated public radio show "Here & Now." Joining me was Dr. Alpheus Bingham, the President and CEO of InnoCentive, the network of scientists that played a prominent role in my Wired story. He pointed out to the host that characterizing the 90,000 members of InnoCentive's community as "hobbyists" is inaccurate. Many are highly accredited scientists working at world-class institutions (though others do in fact work from their garage.) Likewise, some of the most successful Threadless designers are duly employed graphic artists with academic training in their craft. I thought it'd be instructive to point people interested in this issue (and it's been coming up a lot) to the designer interviews on Threadless.com's site.

Perhaps it's unwise of me to problematize my own blog's tag line – "The Rise of the Amateur." But what the interviews clarify is that both InnoCentive and Threadless networks create a level-playing field on which amateurs and professionals compete on the basis of their merits, not pedigrees. As the Threadless interviews bear out, the amateur often outperforms the professional.

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d8341c4cdf53ef00e5505e14188833

Listed below are links to weblogs that reference Pure, Unadulterated (and Scalable) Crowdsourcing:

» Threadless erwartet für 2006 ein Umsatzwachstum von 300% from Exciting Commerce
Jeff Howe hat ein sehr lesenswertes Threadless-Porträt in seinem Crowdsourcing-Blog. Darin spricht Threadless erstmals auch über Umsätze:When I talked to him this morning, Threadless Creative Director Jeffrey Kalmikoff told me the company is selling 60... [Read More]

» Threadless from Threadless
(Especially since the artist requested a review8230; the weekend and holiday ended up being very busy for me and yesterday I had class and... [Read More]

» Threadless from Remaindered Life
The message is also ambiguous enough that it can be appreciated by bothThis widget will give you the possibility to score submissions from Threadless.com directly on your Dashboard.For each design Score it from 0 to 5 or skip it to... [Read More]

» The Art of the Very Small Start: Part 2 from Design Sojourn
So from Part 1 we really get a gist of the direction of where digital businesses are moving. If we use Crowdsourcing, which is a way to generate ideas and source for labor, and The Long Tail Effect which tells us that people buy niche products almost... [Read More]

» The Art of the Very Small Start: Part 3 from Design Sojourn
All right lets get on going on with Part 3 of the Tactical aspects of The Art of the Very Small Start-up. Price There is a certain level of “bootstrapping” in regard to “The Art of the Small Start”. Therefore product cost and cash flow is ver... [Read More]

Comments

Perhaps "the rise of talent"?

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

widget

The Trailer


  • Click here to watch the Crowdsourcing trailer and then pass it on.

About Me

Events

  • Tuesday, September 2, 7:30 PM
    Author Talk and Signing
    Kepler’s
    San Francisco
    1010 El Camino Real
    Menlo Park, CA 94025

    Wednesday, September 3, 7:00 PM
    Author Talk and Signing
    Barnes and Noble
    San Jose
    1875 S. Bascom Avenue
    Campbell, CA 95008

    Thursday, Sept. 4, 7:30 PM
    Author Talk and Signing
    Seattle
    2675 NE University Village St
    Barnes and Noble

The Rise of Crowdsourcing

  • Read the original article about crowdsourcing, published in the June, 2006 issue of Wired Magazine.